Jul 10, 2011, 07:01 AM // 07:01
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#321
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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didnt bother after 2 quests, repetitive, no thinking involved, just pure boringness.
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Jul 10, 2011, 07:02 AM // 07:02
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#322
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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As stated the quests get better as you go, but whatever. Short attention spans.
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Jul 10, 2011, 07:09 AM // 07:09
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#323
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Yes, because killing large afflicted is somehow more interesting than small afflicted =]
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Jul 10, 2011, 10:58 AM // 10:58
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#324
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Frost Gate Guardian
Join Date: Jan 2006
Location: France
Profession: P/
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I'm actually quite surprised at how terrible the new content is...
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Jul 10, 2011, 11:15 AM // 11:15
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#325
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by shadowfell
Yes, because killing large afflicted is somehow more interesting than small afflicted =]
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You're more likely to fail; that counts for at least something.
Having to do it repeatedly across loads of quests is somewhat nauseating though.
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Jul 10, 2011, 11:25 AM // 11:25
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#326
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Did 3.... Might just wait for some new content now, hahaha.
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Jul 10, 2011, 12:03 PM // 12:03
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#327
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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1quest to go, the kappa hm(i seem to be bad at it!)
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Jul 10, 2011, 12:12 PM // 12:12
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#328
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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What Waits in Shadow (The last quest of the story arc)... Is sooo QQ. I mean, I was able to do it on my first go, but it's literally forcing you to decimate the Am Fah in Dragons Throat. There is no exploring, there's only 1 entrance to the next rooms.
Tip: Don't bring an MM... Epic pulls are epic.
Regarding the content as a whole, I wasn't expecting much to be honest, this is only stage one of WoC and it was probably implemented just to wet our appetite, introduce us to the Ministry and their "vision". I'll agree that the missions before you go to Minister Cho's Estate were incredibly droll, but how else can Anet create quests that correctly portray what the Ministry are doing? The Ministry were slowly eradicating the Afflicted, and the only way was to fight them in most areas of Kaineng City. There's no other way around that type of story.
I won't be doing the HM quests either. Nor will I trade my commendations for a purple weapon. I'd rather save them and hope for better rewards in stage two. See ya then :3
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Jul 10, 2011, 12:20 PM // 12:20
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#329
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Fate Crusher
Tip: Don't bring an MM... Epic pulls are epic.
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A better tip would be 'bring an MM and pull from far away'.
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Jul 10, 2011, 12:34 PM // 12:34
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#330
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
Originally Posted by Xenomortis
A better tip would be 'bring an MM and pull from far away'.
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Well obviously. That's what I did, but it meant for a longer time if you have to lure groups to eventually seperate them. The aggro even in NM is very high so backpedalling takes a fair amount of time to eventually split the groups up. Especially if you have to do this with every room. The only decent thing is that the Am Fah have no cripples, so running away isn't a problem. Just the aggro. It felt like the longest quest out of all of them (longer than Zen Daijun) because of this. And it probably was too, must have taken me 25/30 minutes
The problem also lies in the minions. As everyone knows, they're always set on aggressive, so if you don't want to push into the backline of a group in fear of aggroing more, the minions will do it for you (even if you pull them further back, minions will carry on their dirty work).
The question is whether you're willing to constantly pull and seperate teams, to the extent of running all the way back to the previous room... Every time. I'd actually agree because you need a meat shield against these people. But it's such a bother to seperate groups within such a small room each time...
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Jul 10, 2011, 12:40 PM // 12:40
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#331
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Krytan Explorer
Join Date: May 2006
Guild: Silver Millenium
Profession: E/Me
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Is there a point to doing the hm quests other than to get more rewards? I tried to ask people in game, but they give some interesting answers that maybe aren't too reliable, so maybe the community can help lol
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Jul 10, 2011, 12:55 PM // 12:55
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#332
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by Fate Crusher
Well obviously. That's what I did, but it meant for a longer time if you have to lure groups to eventually seperate them. The aggro even in NM is very high so backpedalling takes a fair amount of time to eventually split the groups up. Especially if you have to do this with every room. The only decent thing is that the Am Fah have no cripples, so running away isn't a problem. Just the aggro. It felt like the longest quest out of all of them (longer than Zen Daijun) because of this. And it probably was too, must have taken me 25/30 minutes
The problem also lies in the minions. As everyone knows, they're always set on aggressive, so if you don't want to push into the backline of a group in fear of aggroing more, the minions will do it for you (even if you pull them further back, minions will carry on their dirty work).
The question is whether you're willing to constantly pull and seperate teams, to the extent of running all the way back to the previous room... Every time. I'd actually agree because you need a meat shield against these people. But it's such a bother to seperate groups within such a small room each time...
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I kinda quit this quest, it's not that hard like you said. it's just so boring. pull, kill, pull some more and kill. I run through most HM vq-s harder than this overaggro hell.
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Jul 10, 2011, 12:55 PM // 12:55
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#333
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Krytan Explorer
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Quote:
Originally Posted by Apollo Smile
As stated the quests get better as you go, but whatever. Short attention spans.
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Short attention spans eh? I went for gwamm and full HoM so I highly doubt that I have a short attention span. If you want to drag me into a good quest line at least start it off fun not go slay this mob 50 times but in different zones and add a few bosses with the mob. I went on wiki and checked how many of these cleansing quests I had to do and I seen over 8 and said there is no point going any further. Yes I know this content was free but this is just my opinion on it.
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Jul 10, 2011, 03:40 PM // 15:40
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#334
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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Quote:
Originally Posted by LadyNilene
Is there a point to doing the hm quests other than to get more rewards? I tried to ask people in game, but they give some interesting answers that maybe aren't too reliable, so maybe the community can help lol
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the only two reasons i can think of is to be ables to do that zone in hm without those afflected stuff in it and the rewards. but thats all i can think of unless someone else here knows? plus is it me or does this herald we told to seek out is coming in part 2?
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Jul 10, 2011, 03:54 PM // 15:54
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#335
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Chasing Squirrels
Short attention spans eh? I went for gwamm and full HoM so I highly doubt that I have a short attention span. If you want to drag me into a good quest line at least start it off fun not go slay this mob 50 times but in different zones and add a few bosses with the mob. I went on wiki and checked how many of these cleansing quests I had to do and I seen over 8 and said there is no point going any further. Yes I know this content was free but this is just my opinion on it.
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Not all the "cleansing" quests are the same, just fyi. I'm a little annoyed at the quest design too, but it really is pretty standard GW fare; almost all quests in this game (WiK included) are either "kill all of these mobs" or "get to this point, kill mobs along the way if necessary". The "interesting" WiK quests didn't really come until later in the content. I'm hopeful the same will hold true here....and it's possible that you won't be able to continue if you don't finish this content.
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Jul 10, 2011, 04:25 PM // 16:25
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#336
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I finisheshed em all off. Factions should be better for melee characters now.
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Jul 10, 2011, 10:55 PM // 22:55
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#337
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Desert Nomad
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For anyone complaining about quests that are about killing things, here is a summary of all missions in the game:
Go here, kill this missions: 57
Do something else missions: 1
OMG GUILDWARS SUCKS ALL YOU DO IS KILL THINGS!
Most of the clensing quests are an incredibly quick kill 3 mobs and you are donedeal, you can finish the first half of the them in the time it takes to do a single prophecies or nightfall holyshitthistakeforever mission. And they DO mix it up quite a bit after the first few quests, though the bosses are IMO a bit disappointing (final clensing mission being way too easy).
Quote:
Originally Posted by Xenomortis
Quote:
Originally Posted by Fate Crusher
Tip: Don't bring an MM... Epic pulls are epic.
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A better tip would be 'bring an MM and pull from far away'.
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A betterer tip would be 'bring multiple MMs and pull everything at once'! At least, in NM that is. In HM more then 2 groups is probably a bad idea. Which is only a better reason to do it!
That mission did drag on a bit longer than it should have though. I suppose that may just be to better emphasize the ending *spoiler*. I wonder if the change referenced in Reisen's final dialogue from not *spoiler* will turn out to affect stuff later in WoC.
Last edited by Kunder; Jul 10, 2011 at 11:02 PM // 23:02..
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Jul 10, 2011, 11:25 PM // 23:25
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#338
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Wilds Pathfinder
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Keep doing the quests it gets more fun. And HM is pretty challenging, if thats your thing.
Doing a couple quests and calling it quits is not grounds to judge the entire chapter. Like everything else in GW you have to put in your time to get the good stuff. This is only the beginning.
And we seem to be missing a few quests in this first chapter, so I'm hoping we get to see those soon. If the pace keeps up it could be alot of fun.
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Jul 10, 2011, 11:39 PM // 23:39
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#339
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Love how the last quest starts off with the comment, "We should try to avoid fighting."
Good luck with that!
Have yet to make up my mind on the purple weapons as of yet. They could be a good thing if the min-commadations are not needed for future rewards. I have some hopes that we will see both Green and Gold weapons in the next two chapters.
In normal mode most all of the quests are very tough on melee, wars especially! However for an all caster party they seem almost too easy.
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Jul 11, 2011, 12:14 AM // 00:14
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#340
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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WiK had a lot of grouping. This has less grouping with a lot of quests at once and NM/HM variations. If I were to ever be asked which I had the most fun with, I'd go with WiK.
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